Mobile App Development Company A Remote Dedicated Team for USA ‑ From $2,000/mo
A mobile app development company for US startups and product teams that runs on a dedicated-team model, not fixed-price projects - and a remote one, so you do not need an app company near you. One dedicated developer, or a small dedicated team, builds your app in Flutter (one codebase, both stores) or FlutterFlow, plus its backend at $2,000 USD per month per developer for 160-172 hours of full-time, exclusive work. A senior lead reviews and tests every delivery. US morning overlap, W-8BEN-E provided, your repo, store accounts, and cloud from day one.

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Mobile App Development From Empiric Infotech LLP
Empiric Infotech LLP is a remote mobile app development company for US product teams, built around one idea: a dedicated developer, or a small dedicated development team, working full-time and exclusively on your app, in your GitHub or GitLab org, your Apple Developer and Google Play Console accounts, and your AWS, GCP, or Vercel account - not a fixed-price project shop that hands you a build and a maintenance invoice. We ship the whole thing - the app (Flutter, or FlutterFlow where a visual build speeds things up, with React Native or native Swift/Kotlin only where the product truly needs it), the backend (Node.js or Python, Postgres or MongoDB, push notifications, Stripe and the App Store and Play billing), the release pipeline, and the App Store and Google Play submissions - with US East Coast morning overlap for live design review and store-submission coordination, and a senior team lead reviews and tests every change before it ships to you. You do not need a mobile app development company near you in the US; you need a dedicated team that overlaps your hours, owns your codebase and store accounts with you, and keeps shipping. The engagement is $2,000 USD per month per developer, with a 7-day risk-free trial and a W-8BEN-E on file.
What our mobile app development services deliver for USA companies
A published app in both stores, the backend behind it on your AWS or Vercel account, a developer (or a team) who keeps shipping it on US time, a senior lead who reviews and tests every release, and a W-8BEN-E so your finance team is not surprised.
An app live in the App Store and Google Play, not a TestFlight build
Real authentication, real data, real payments and subscriptions (Stripe plus the App Store and Play billing), submitted and approved on both stores, monitored, and able to take real users. The output is a published app you can promote, not a demo that only runs on the developer's phone.
Your code in your repo, your apps in your store accounts
We work inside your GitHub or GitLab org, your Apple Developer and Google Play Console accounts, and your cloud account from day one. The code, the store listings, the signing certificates, the domain, and the data are yours throughout - there is nothing to transfer at the end of an engagement.
Flutter and FlutterFlow first - native iOS or Android only when the product truly needs it
Almost every app we build is best built once, in Flutter - one codebase, both stores, near-native performance - with FlutterFlow when a visual build speeds up the early stages. React Native is on the table when your team already lives in it. Native Swift or Kotlin is reserved for the cases that genuinely need platform depth (heavy on-device graphics, deep OS integration, performance-critical paths) - and we will tell you honestly which one your app actually needs rather than defaulting to whatever we like building.
The backend and APIs behind the app, not just the screens
A real backend - Node.js or Python with REST or GraphQL APIs, Postgres or MongoDB, Redis for cache and jobs, push notifications (FCM and APNs), file storage, analytics, and the third-party integrations a real app needs. A mobile app is the front of an iceberg; we build the iceberg.
Quality control built in, not bolted on
Every change is reviewed and tested by a senior team lead before it reaches you - code review, on-device testing across a range of phones, and a check against the agreed scope. On a multi-developer engagement that lead also keeps the team aligned. It is part of the engagement, not a separate billable role.
Release pipeline, crash reporting, and store ops set up to keep shipping
Fastlane or EAS for builds and submissions, GitHub Actions for CI, TestFlight and internal-track distribution for your testers, Sentry or Crashlytics for crashes, and the store-listing assets and metadata. You are not locked into us just to push a hotfix when iOS ships a breaking change.
A developer who is still there when iOS 27 lands
A dedicated engagement is not a project that ends on launch day. The same developer ships features, fixes, OS-update compatibility work, store resubmissions, and growth work month after month, knows why the architecture looks the way it does, and does not hand you off to a maintenance queue.
Why Mobile App Development Services?
We know that a mobile app isn’t just a tool - it’s a bridge between your business and your customers. Whether you’re looking to improve customer engagement, streamline operations, or offer unique services, a mobile app can be the perfect solution. Mobile app development services provide the expertise to create apps that are tailored to your needs, helping you connect with your audience and grow your business.
A custom mobile app goes beyond generic solutions. It’s built specifically for your goals, ensuring seamless performance, intuitive design, and features that align with your business. From e-commerce and booking systems to productivity tools and real-time communication platforms, mobile app development services turn your ideas into powerful tools that fit right in your customers' pockets.
Our Mobile App Development Services
With the increasing use of smartphones and mobile devices, having a mobile app is no longer a luxury but a necessity for businesses looking to stay competitive in today's digital world.
We are a Mobile app development company developing mobile apps that are tailored to meet the unique needs and goals of businesses of all sizes. Our Mobile app development services are tailored to help businesses streamline their operations, improve their workflow, and boost productivity.
Whether you need a mobile app for your business, a game app, or a social media app, we have the expertise to bring your ideas to life. We use the latest technologies to develop high-quality, scalable, and secure software that meets your business needs.
How we scope and shape a mobile app development engagement
No multi-week procurement dance and no twenty-page SOW. A call, a written scope, a trial, then a monthly engagement you can end with 7 days notice.
A scoping call
Thirty to forty-five minutes on US time. You walk us through the app you want built, the platforms, where Flutter and FlutterFlow fit and whether anything needs native, your timeline, and your constraints. No charge and no obligation.
A written scope and team proposal
We send back what we would build in the first month, whether we would build in Flutter, use FlutterFlow, or (rarely) go native, who we would put on it - one developer to start, or a small dedicated team - and the flat monthly price in USD.
A 7-day risk-free trial
The developer starts on US time, gets into your repo, store accounts, and AWS or Vercel account, and ships the agreed first deliverable inside week one - a running build on a real device, reviewed and tested by the lead. Not a fit by day 7? Full refund.
A monthly engagement, cancel any time
Billed monthly in USD by ACH, wire, or card. Seven days notice to stop. No auto-renewal, no minimum term. Scale the team up or down a developer at a time.
Mobile app development for USA companies from $2,000 per month, per developer
One dedicated developer is $2,000 USD per month for 160-172 hours of full-time, exclusive work on your app and its backend, in your repo and your accounts, with US East Coast morning overlap and a senior lead reviewing and testing every release. Need more capacity - a second Flutter developer, a backend developer, a designer for UI/UX-heavy work? Add developers (and a designer where the build needs UI/UX work) at the same flat per-developer rate. ACH, wire, or card. Billed monthly, 7-day risk-free trial, W-8BEN-E provided. We do not bill fixed-price project quotes or change orders.
Hourly plan
- A dedicated developer, exclusive to you while you have hours booked
- Pay as you go - billed by the hour, time tracked, a weekly report
- Best for short, defined work; no monthly commitment
- Code review and pre-delivery testing by a senior lead, built in
Monthly plan
- A dedicated developer, full-time and exclusive - 160-172 hours a month
- The best value for an ongoing engagement
- Your repo, your cloud account, your tools
- Code review and pre-delivery testing by a senior lead on every release
- 7-day risk-free trial, monthly billing, cancel with 7 days notice
Dedicated team
- A dedicated team - developers plus a senior team lead who reviews and tests every release
- Add a developer (and a designer where the build needs UI/UX work) at the same rate
- Best for long-term, multi-track work; add a developer in 48 hours, no re-contracting
What the first 90 days look like for a USA mobile app build
A dedicated engagement is rolling, not a fixed Gantt chart. Here is the shape of the first three months on a typical US mobile app build.
- Week 1
Onboarding and the trial deliverable
Repo, store-account, and AWS or Vercel access, a working local environment for both platforms, the first pull request reviewed and merged, and the agreed trial scope running on a real device. Day 7 is the decision point.
- Month 1
The core of the app, on TestFlight and internal track
The main flow live - onboarding, authentication, the primary feature, the data model on RDS or Atlas - building cleanly for iOS and Android, on TestFlight and the Play internal track for your testers, Crashlytics or Sentry wired, a backlog you can see and re-order, and every change shipped through code review and on-device testing.
- Month 2
Depth, integrations, push, and the rough edges
Secondary flows, account management, Stripe and the store billing, push notifications, deep links, analytics, and the SDKs a US app needs - plus the first round of UI polish across screen sizes and a device-matrix pass.
- Month 3
Store submission, launch, then ahead of the roadmap
Store-listing assets and metadata, App Store and Play submissions and the review back-and-forth, a real public launch, and a developer ahead of you on the backlog. Add a developer to the team here if the roadmap grew.
A monthly dedicated team vs a US mobile app agency, a freelance marketplace, or an in-house mobile hire
| Empiric Infotech (monthly dedicated team) | US fixed-price mobile app agency | Freelance marketplace (Upwork, Toptal) | Build an in-house mobile team | |
|---|---|---|---|---|
| Pricing model | $2,000/mo per developer, flat - scale the team a developer at a time | $50K-$250K fixed bid for a comparable app; change orders billed extra | $30-$150/hr; scope creep comes out of your budget | $110K-$150K salary + ~30% loaded, per engineer |
| Quality control | Senior-lead code review + pre-delivery testing on every release, built in | Per agency - often the same juniors who wrote it | On you to review and verify each contributor | Your own review process, if you have one |
| Who owns the code, stores, and infra | You - your repo, your App Store and Play Store accounts, your cloud, from day one | You, on final payment (store accounts sometimes set up under the agency) | You per contract - check the IP-assignment clause | You |
| Time to start | 48 hours | 2-6 weeks (proposal, SOW, kickoff) | Days to weeks (post a job, review applicants, interview, trial) | 2-4 months (search, offer, notice period, onboarding) |
| When the scope changes | Re-prioritise the backlog - no change order | Change order, re-quote, re-sign | Renegotiate the rate or the hours | Reassign internally - if you have the bench |
| After launch | The same developer keeps shipping - features, OS-update fixes, store resubmissions | A new maintenance retainer, or you are on your own at the next iOS release | Re-engage the freelancer, or the app rots until it breaks | The team stays - if they stay |
| Scaling up or down | Add or drop a developer month to month | A new SOW for more scope | Find and onboard another freelancer | Hire again - or lay off |
| Where the team is | Remote, overlapping your hours - you do not need an app company near you | Often local, billed at a local-agency rate | Anywhere - and so is the accountability | In your office, or remote on your payroll |
| Tax and invoicing | One monthly invoice in USD; W-8BEN-E provided | Per agency terms | Per contractor (1099 / W-9 / per platform) | W-2 payroll, benefits, payroll tax |
Figures are typical US market ranges, not quotes. A fixed-price US agency build of a comparable production mobile app plus backend commonly lands in the $50K-$250K range before change orders, plus a separate maintenance retainer; a fully loaded in-house mid-level US mobile developer runs roughly $9.2K-$12.5K per month, and most apps need two or three.
Working hours and US time-zone overlap
Our team works 09:30 AM - 07:30 PM IST and a project manager is on call 07:30 AM - 10:30 PM IST, Monday to Friday. Here is exactly when that lands for clients in the US, Europe and Australia, your region first.
US Eastern (New York, Boston, Atlanta) - full team online 12:00 AM - 10:00 AM, project manager 10:00 PM - 1:00 PM (next day).Live cover across the edges of your day, your morning and your evening, with a project manager who replies the same business day.
US Pacific (Los Angeles, San Francisco, Seattle) - full team online 9:00 PM - 7:00 AM (next day), project manager 7:00 PM - 10:00 AM (next day).We are online through your evening and overnight, and your project manager sets live calls in your morning so you are never blocked.
UK & Ireland (London, Dublin) - full team online 5:00 AM - 3:00 PM, project manager 3:00 AM - 6:00 PM.
Central Europe (Berlin, Paris, Amsterdam, Madrid) - full team online 6:00 AM - 4:00 PM, project manager 4:00 AM - 7:00 PM.
Australia East (Sydney, Melbourne, Brisbane) - full team online 2:00 PM - 12:00 AM (next day), project manager 12:00 PM - 3:00 AM (next day).
Want it to the half-hour in your own time? Slide through your day and book a slot below.
The Value We Offer To Our Clients
Ethical Solutions
Client Value
Awesome Ideas
Diversity
Why US product teams pick a dedicated team over a fixed-price mobile app agency
The US hiring math on a mid-level mobile engineer is brutal once you remember that most apps need iOS, Android, and a backend, so realistically you are signing two or three offers at $110,000 to $150,000 base, which lands fully loaded at $9,200 to $12,500 a month each once benefits, payroll tax, equipment, and software are in. A fixed-price US agency build of a comparable app plus backend typically runs $50,000 to $250,000 before the first change order, and then a separate maintenance retainer the day iOS ships a breaking change. Empiric Infotech's $2,000 a month per developer is 160-172 hours of full-time, exclusive work, billed monthly in USD, with the same person on your app the next month and the month after, and a senior lead reviewing and testing every release at no extra cost. A W-8BEN-E is on file so your finance team can treat the invoice as a foreign-vendor payment with no withholding.
A US fixed-price mobile app agency has a structural incentive to protect its margin: junior developers rotated through your build, every change re-negotiated as a change order, and a hard stop the day the statement of work is fulfilled - a bad fit for a thing Apple and Google break twice a year on purpose. A marketplace freelancer disappears when the contract ends and the app rots until it stops compiling against the new SDK. A dedicated team from Empiric Infotech is one named developer (or a few), full-time on your app, with a senior lead doing code review and on-device testing, overlapping your morning for the calls that need to be live - and you do not need them in your city.
We have shipped production mobile apps for US clients since 2014 - cross-platform and native, in the App Store and Google Play, for startups and product teams. The depth shows up in the parts a tutorial skips: state management that does not fall apart at scale, offline and sync handling, push and deep links that actually work, background-task and battery behavior, App Store review survival, crash-free rates you are not embarrassed by, and the honesty to tell you when your app actually needs a native specialist rather than the cross-platform developer you have.
Recent web work for USA product teams
Roamate - solo travel companion platform
A solo travel companion platform built for a USA founder by a two-person Empiric Infotech team - the Flutter app, the web surface, real-time chat and social feed, and the APIs behind it.
Read case studyVelvet Passport - creator and business partnership platform
A creator and business partnership platform built for a USA client by a two-person Empiric Infotech team - the iOS app, the two-sided marketplace and partnership matching, and the supporting backend.
Read case studySuperintelligence - AI-driven personal digital assistant
An AI-driven personal digital assistant built for a USA client by a two-person Empiric Infotech team - the product surface and the supporting backend.
Read case studyOur Hiring and Engagement Model
Dedicated Resources
Hourly Basis
How to Hire Developer from Empiric Infotech LLP
As a leading web and mobile app development company in the USA, Empiric Infotech LLP simplified the process of hiring web and mobile app developers. You can hire software engineers in 3 simple steps: Request, Interview, and Hire.
STEP 01
Request
Share your requirements
STEP 02
Interview
Take developer’s interview
STEP 03
Hire
Start risk-free work
Tell us about the app you want built
Tell us the app, the platforms, whether you are leaning cross-platform or native, and your timeline. Within 24 hours we will send back a scope, a team proposal, and a flat monthly price in USD. Your developer starts inside 48 hours on US morning overlap, and a senior lead reviews and tests everything before it reaches you.
Reviews
Frequently Asked Questions (FAQs)
One dedicated developer for 160-172 hours a month, full-time and exclusive to you, building your app and the backend behind it in your repo, store accounts, and AWS or Vercel account, with US East Coast morning overlap and a senior team lead reviewing and testing every delivery, billed monthly in USD, with a 7-day risk-free trial. Need more capacity - a second Flutter developer, a backend developer, a designer for UI/UX-heavy work? Add a developer (or a designer for UI/UX-heavy work) at the same flat $2,000 per month each.
No. Empiric Infotech is a remote mobile app development company - your dedicated developer overlaps your business hours (US East Coast morning, or a standing morning call for Mountain and Pacific), works in your accounts, joins your standups, and ships continuously. Hiring a local agency means paying a local-agency rate for the same work; the location does not change the app.
Flutter first - one codebase, both stores, near-native performance - which is the right call for almost every app, with FlutterFlow where a visual build speeds up the early stages. React Native if your team already works in it. Native Swift or Kotlin only for the apps that genuinely need platform depth. We look at what your app does and tell you honestly which one it needs; we do not default to whatever we like building.
We do not bill a separate QA seat. Quality control is built into the engagement: a senior team lead or project manager reviews and tests every change before it reaches you - code review, on-device testing across a range of phones, and a check against the agreed scope. If you have your own review process, your developer works inside it.
Yes - end to end. Store-listing copy and assets, screenshots, app privacy details, signing and provisioning, the submissions, and the review back-and-forth with Apple and Google - all in your Apple Developer and Google Play Console accounts, so the apps and listings stay yours.
Yes if you need it: the app plus the backend (Node.js or Python on AWS, Postgres or MongoDB, Redis, push notifications, Stripe and the store billing, file storage, analytics). One dedicated developer can own a small-to-medium app and its backend; a small dedicated team handles a larger one.
Yes. A W-8BEN-E is on file so your finance team can treat the payments as a foreign-vendor expense with no US withholding, and we sign your MSA, SOW, NDA, and DPA. Invoicing is monthly in USD by ACH, wire, or card.
That is the point of a dedicated engagement. The same developer ships features, fixes, OS-update compatibility work (the breaking changes Apple and Google ship every year), store resubmissions, and growth work month after month - not a maintenance queue and not a re-quote each time iOS changes.
Yes. A dedicated engagement means one named person, full-time on your app, month after month - not a rotating bench. Continuity is the point: the developer who built your navigation and sync logic is the one extending it next quarter.
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